![]() After any jump, one may make further jumps using the same piece, or end the play.The piece which was jumped over is unaffected and remains on the board.Place the piece in the empty square on the opposite side of the jumped piece.An adjacent piece of any color can be jumped if there is an adjacent empty square on the directly opposite side of that piece.One or more jumps over adjacent pieces:.Place the piece in an empty adjacent square. ![]() Each player's turn consists of moving a single piece of one's own color in one of the following plays:.Pieces can move in eight possible directions (orthogonally and diagonally).Players randomly determine who will move first.Simple wooden pawn-style playing pieces, often called "Halma pawns" For four-player games played in teams, the winner is the first team to race both sets of pieces into opposing camps. To win, you must move all your pieces into the diagonally opposite camp. The board starts with all the squares of each player's camp occupied by a piece of that player's color.Each player has a set of pieces in a distinct color, of the same number as squares in each camp.Each of the four corners of the board is a camp. For four-player games, each player's camp is a cluster of 13 squares.For two-player games, each player's camp is a cluster of 19 squares.Each player's camp consists of a cluster of adjacent squares in one corner of the board.A game may be played by two or four players.Squares are adjacent horizontally, vertically or diagonally.The board consists of a grid of 16x16 squares.Setup for four players (when played in teams, teammates sit in opposite corners) On each turn, a player either moves a single piece to an adjacent open square, or jumps over one or more pieces in sequence. The goal is to transfer all of one's pieces from one's own camp into the camp in the opposing corner. The game is played by two or four players seated at opposing corners of the board. Piece colors are typically black and white for two-player games, and various colors or other distinction in games for four players. Pieces may be small checkers or counters, or wooden or plastic cones or men resembling small chess pawns. The gameboard is checkered and divided into 16x16 squares. His inspiration was the English game Hoppity which was devised in 1854. Halma (from the Greek word ἅλμα meaning "jump") is a strategy board game invented in 1883 or 1884 by George Howard Monks, an American thoracic surgeon at Harvard Medical School. Called targets, mibs, or commies, they are 16mm game size with either a tumbled frosty finish or a glossy fancy finish.Board with "camps" marked for two players (blue) and four players (red) To my surprise, I found a small shop in Bonner Springs, KS, not far from where I grew up, and their marbles are fantastic. It took some time to find marbles which felt nice, looked great, and were made well. I spend more time doing it this way, but it means everyone is playing on truly unique piece. ![]() I cut an organic edge or two into each top, which means each base is made specific to its top. When introduced into the US around the turn of the 20th century, it was renamed Chinese checkers to appeal to the American market at the time. “Sternhalma” is the original name for the game, and in fact the game as we know it originated in Germany, not China. Each Sternhalma board is one-of-a-kind, and there’s currently only 10 of them. Made entirely by hand from luxurious walnut, these Chinese Checkers gameboards are sure to always sit on display, ready to play. ![]()
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