Therefore for the moment only the bump effect happens (which cumulates with the normal effect, which is ok if this is what you want but it may be redundant. Your roof is just made of one face, so it can't be displaced for real. The displacement itself acts on real geometry, it can only affect an object that is subidivided enough, otherwise nothing happens. Also, you've plugged this node into the Displacement socket of the Output, and you've chosen Surface > Displacement > Displacement & Bump in the material Settings, which means that you want the bump effect but you also want a real displacement effect.
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